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High Boost GM

Delusion-MS #052: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
RGM-79GB High Boost GM

Source: 
Mobile Suit Gundam: The Blazing Shadow
Mobile Suit Gundam: Bonds of the Battlefield 
GUNDAM Wiki : RGM-79GB High Boost GM, Mobile Suit Gundam: Battle Operation 2 Wiki: GM Command (Space Type), GM Night Seeker II (Hand Granade E (Enhanced), LA Sub-Machine Gun x2), Beam Saber, 90mm. We referred from the article. 

Machine Concept: 
This machine is a modified version of GM Command (Space Type). The role of this machine is fire support. The self-defense and attack power of this machine depends on the maneuverability of this unit. If you don't make the best use of its characteristics, you can't show its presence.

This machine has the skill to shoot while moving at high speed, and also has the Over Boost skill. Therefore, this machine is a unit that shoots while moving around the universe at high speed.

The weakness of this machine is that it has a short range of shooting weapons and must be closest to the enemy in order to attack. That action means an increased risk of being attacked by the enemy.

Equipped Weapons: 
Machine Pistol x2
Beam Saber 
LA Sub-Machine Gun x2
Hand Granade E (Enhanced)
Head Vulcan

Skill: 
Melee Combo Controller: LV1
Anti-Blast Stabilizer
Maneuver Armor: LV1
Damage Reduction From General Type
Forced Injector: LV2
High Spec AMBAC
Over Boost
Space Mobile Shooting

Unit Type: Raid
Environment Usage: Space
Environment Specialization: Space
Melee Priority: 3

Machine Pistol x2 [M-Weapon #002]
Mobile Suit Gundam Battle Operation 2 Wiki : 90mm Submachine Gun x2. I referred from the article. 
Weapon type: 
Main Weapon, Live Ammo, Pistol

Description: 
This weapon is based on a 90mm submachine gun, so its approximate performance is similar. It looks like an automatic pistol. At the time of attack, two automatic pistols are fired alternately. The firing rate and accumulated damage are inferior to the 90mm submachine gun, but the firepower of a single bullet is high (150), and the range is + 50m longer (150m). The reload time is 10 seconds. The total number of bullets is 20.

Damage Reduction From General Type [D-Skill #001]
Skill category: 
Diffense Skill, Damage Reduction

Description: 
-15% Damage taken From General Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to Raid Mobile Suit. I hope that changes in game balance will eliminate the need for this skill.

Space Mobile Shooting [D-Skill #013]
Skill category: 
Mobility Skill, Attack Expansion

Description: 
Enable some shooting attack weapons while moving at high speed.

Some shooting weapons that can be used are weapons that can be fired on the move. The exception is grenade-type weapons.
While the skill is active, it will be in high speed movement motion while holding the weapon during high speed movement. Therefore, a unit equipped with a shield can use the weapon while holding the shield in front. The rigidity time after shooting is also ignored if you are moving at high speed.

Since this skill is shooting during high speed movements, skills that are effective during high speed movements, such as the Maneuver Armor skill, are still active.



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